When it comes to “Call of Duty: Black Ops 2”, my biggest question is how Treyarch is going to change-up (if any) the game’s multiplayer play. Campaigns are fine, but campaigns tend to be one-and-done, while the online multiplayer has been the key to the success of the Call of Duty titles for a while now, since every game you hop into is essentially an all new game, depending on who you are up against. Until we learn more about the multiplayer element, find out how “Call of Duty: Black Ops 2” was made. Basically, lots of people at computers clicking mouses and keyboards and such. I’m pretty sure that’s the full extent of game developing. I could be wrong, of course.
Treyarch head Mark Lamia and the Call of Duty: Black Ops 2 development team discuss their motivations heading into this exciting entry in the Call of Duty franchise. Learn about weapons & technology, the campaign, graphics, multi-player and the return of Black Ops zombies.
“Call of Duty: Black Ops 2” shoots onto all the gaming platforms this November 13, 2012.