You probably don’t need me to tell you that Infinity Ward’s “Modern Warfare 2” sold like hotcakes on Tuesday and Wednesday. If you had tried to log into the multiplayer servers on Wednesday via the Playstation Network, you wouldn’t have been able to. (People with the shitty 360 didn’t seem to have issues, but then again, who plays on a shitty 360 anyway?) Why the server issues? One word: players. Lots and lots of players flooding the servers all at once trying to get a piece of some “MW” deathmatch goodness. Reports have “Call of Duty: Modern Warfare 2” selling over 4.7 million copies in just the U.S. and UK on its first day of release, a lot of that coming from pre-orders. That translates into over $310 million for game maker Activision, making “MW2” the bestselling game launch of 2009.
“MW2’s” 4.7 million copies easily beat out 2008’s best-selling title, “Grand Theft Auto IV”, which moved 3.7 million units in its first day on its way to a whopping $500 million in sales in just its first week of release. The previous record holder before that was Microsoft’s “Halo 3” in 2007, which moved 3.3 million units in its first day on its way to $300 million in its first week. By comparison, “MW2” has already surpassed “Halo 3’s” entire first-week sales in just one day.
Gaming insiders predict that “MW2” will move 12 million units between now and the end of December (Christmas gifts, anyone?). If the game comes anywhere close to that number, it will mean Infinity Ward’s latest shooter has surpassed the $1 billion dollar mark by the end of 2009.